By
Angie Harvey,Luis Joshua Gutierrez,Miranda Sanchez,+9 more
updated
Season 3 of Modern Warfare 3 has arrived, and brings with it new maps, modes, weapons, events, and more!
This page acts as a comprehensive breakdown of the Season 3 Patch for MW3, including a link to the full Patch Notes.
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New Maps
Six new 6v6 maps have been added to the multiplayer roster in MW3:
- Emergency
- 6 Star
- Tanked
- Growhouse
- Grime (In-Season)
- Checkpoint (In-Season)
New Modes
Two classic modes have returned with the launch of Season 3, and two new modes will debut mid-season. Additional modes have also been teased, though the information is sparse.
- Capture the Flag
- One in the Chamber
- Minefield (In-Season)
- Escort (In-Season)
New Weapons
4 Base weapons are available to unlock via the Battle Pass, including some weaponry from COD: Advanced Warfare. They are as follows:
- FJX Horus (Submachine Gun)
- MORS (Sniper Rifle)
- Gladiator (Melee)
- BAL-27 (Assault Rifle, In-Season)
New Aftermarket Parts
Several new Aftermarket Parts have been added:
- JAK Cutthroat - Stock
- JAK Revenger Kit - Converts BP50 into a "CQC legend"
- JAK Jawbreaker - Converts the shotgun into an automatic Battle Rifle
- JAK Shadow Titan Kit - Converts Bruen Mk9 into a light support weapon
- JAK Patriot - Converts M16 into a full-auto rifle
- Wardens - Akimbo lever-action shotguns
- JAK Atlas Kit - Converts AMR9 into a 5-round burst carbine
- Photonic Charge Barrel - Holding the trigger charges a single, high-power energy projectile
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New Equipment
Both new Equipment items will arrive mid-season, and are as follows:
- EMD Mine (Tactical)
- Proximity triggered and sticks to surfaces. Shoots out tracker devices once triggered that reveal the enemy location and direction until removed
- Enhanced Vision Goggles (Field Upgrade)
- Toggle between normal and enhanced vision with integrated target highlighting. Limited battery.
New Perks
The following Perks have been added with the launch of Season 3:
- Compression Carrier
- Assisted healing and gas protection
- Modular Assault Rig
- Lethal and Tactical scavenger
- Gunslinger Vest
- Secondary weapon specialist
- Reinforced Boots
- Immune to movement reduction effects
- High-Gain Antenna
- The minimap is zoomed out for you and nearby allies
New Operators
Several new Operators have been added to the game with Season 3:
- Banshee
- Hush
- Snoop Dogg
- Stasis
- Cheech
- Chong
Updates and Fixes
- Global
- Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield
- Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod
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Multiplayer
UI/UX
- Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name
- Added a new option to the Settings menu to test all speakers in the current audio setup
- Seasonal cinematic cutscenes can now be skipped
- Tac-Stance status is now indicated on the HUD in the Firing Range
- Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu
- Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes
- Gunsmith Attachment Filter
- Changed filter combination logic from AND to OR
- Selected filters are now reset after each game session
- Removed redundant Locked and Unlocked filters
- Filters button now displays actively engaged filters
- Bug Fixes
- Killstreak HUD overlays will no longer persist after destruction by the Stormender
- Additional Perk slots are now displayed correctly in the Killcam
- Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu
- Improved alignment of values in columns on the Scoreboard
- Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions
- Calling Card unlock criteria will now consistently appear upon hover
- Resolved an issue preventing certain Emblems from being added to Favorites
Gameplay
- Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards
- Removed variance from ADS Idle Sway, allowing a predictable sway pattern
- Progression
- Added Party Bonus XP, allowing players to earn more XP dependent upon the party size:
- 2 Players: +25% Rank and Weapon XP
- 3 Players: +25% Rank, Weapon, and Battle Pass XP
- 4+ Players: +30% Rank, Weapon, and Battle Pass XP
- Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment
- Added Party Bonus XP, allowing players to earn more XP dependent upon the party size:
Maps
- Afghan
Addressed an exploit that allowed players to hide within geo near the Plane
- Das Haus
- Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines
- Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes
- Meat
- Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes
- Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy
- Quarry
- Addressed an exploit near the Industrial Road that allowed players to exit the playable area
- Shipment
- Renamed Shipmas to Shipment as it is now the permanent experience
- Added collision to prevent players from accessing an unintended ledge near the Drug Stash
- Skidrow
- In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window
- Sporeyard
- Players can no longer exit the playable area through the roof of the Red Warehouse
- Tetanus
- Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines
- Vista
- Added collision to prevent bullet collision through the staircases near the Marketplace and Tower
- Operation Tin Man (War)
- Players will no longer be prompted to use a turret occupied by another player
- Players who join a match in progress can now see the control panels during the first objective phase
Weapons & Attachments
Assault Rifles
- RAM-7
- Decreased neck damage multiplier from 1.3x to 1x (-23%)
- Holger 556
- Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%)
- MCW
- Decreased headshot damage multiplier from 1.3x to 1.1x (+15%)
- DG-56
- Increased sprint to fire time from 178ms to 199ms (+12%)
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Battle Rifles
- SOA Subverter
- Increased sprint to fire time from 256ms to 268ms (+5%)
- Increased aim down sight time from 270ms to 290ms (+7%)
- BAS-B
- Decreased rate of fire from 667rpm to 600rpm (-10%)
- Decreased recoil center speed by 6%
- JAK Outlaw-277 Kit
- Decreased sprint to fire time from 252ms to 226ms (-10%)
- Decreased aim down sight time from 300ms to 240ms (-20%)
- Decreased aim down sight rate of fire penalty from 150% to 135%
- Increased medium damage from 74 to 90 (+22%)
- Increased minimum damage from 70 to 90 (+29%)
- Sidewinder
- Decreased sprint to fire time from 231ms to 210ms (-9%)
- Increased bullet velocity from 600m/s to 770m/s (+28%)
Submachine Guns
- RAM-9
- Decreased sprint to fire time from 178ms to 147ms (-17%)
- AMR9
- Decreased sprint to fire time from 189ms to 136ms (-28%)
- Rival-9
- Increased sprint to fire time from 93ms to 110ms (+18%)
- Decreased near-medium damage from 27 to 25 (-7%)
- Decreased medium damage from 25 to 23 (-8%)
- Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%)
- HRM-9
- Increased sprint to fire time from 94ms to 110ms (+17%)
- Striker 9
- Increased sprint to fire time from 100ms to 103ms (+3%)
- Striker
- Increased sprint to fire time from 100ms to 110ms (+10%)
- WSP-9
- Increased sprint to fire time from 88ms to 110ms (+25%)
- WSP Swarm
- Increased sprint to fire time from 88ms to 99ms (+13%)
Shotguns
- Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns
LMGs
- TAQ Evolvere
- Increased sprint to fire time from 245ms to 257ms (+5%)
- Increased aim down sight time from 385ms to 415ms (+8%)
- 7.62 Belt Magazines
- Decreased neck damage multiplier from 1.4x to 1.2x (-14%)
- 5.56 Belt Magazines
- Decreased rate of fire from 857rpm to 789rpm (-8%)
- Bruen Mk9
- Decreased aim down sight time from 410ms to 350ms (-15%)
- RAAL MG (MWII)
- Increased sprint to fire time from 199ms to 216ms (+9%)
- Increased aim down sight time from 330ms to 380ms (+15%)
- Increased neck damage multiplier from 1x to 1.3x (+30%)
- Increased upper torso damage multiplier from 1x to 1.2x (+20%)
- Increased leg and foot damage multipliers from 0.9x to 1x (+11%)
Marksman Rifles
- MTZ Interceptor
- Increased aim down sight time from 280ms to 300ms (+7%)
- Decreased medium damage from 88 to 83 (-6%)
- Decreased minimum damage from 84 to 77 (-8%)
- Decreased near-medium damage range from 44.5m to 38.1m (-14%)
Sniper Rifles
- XRK Stalker
- Increased aim down sight time from 580ms to 600ms (+3%)
- KV Inhibitor
- Increased aim down sight time from 540ms to 580ms (+7%)
- SP-X 80 (MWII)
- Increased sprint to fire time from 270ms to 310ms (+15%)
- Increased aim down sight time from 570ms to 590ms (+4%)
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Handguns
- TYR
- 12.7x55mm Snake Shot Ammunition
- Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%)
- 12.7x55mm Snake Shot Ammunition
- WSP Stinger
- Akimbo WSP Stinger Rear Grip
- Increased rate of fire from 600rpm to 750rpm (+25%)
- Akimbo WSP Stinger Rear Grip
Attachments
- Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles
- Cronen INTLAS MSP-12 Optic
- Laser is no longer visible to enemies at the hip
- SL Razorhawk Laser Light
- Flashlight is no longer visible to enemies at the hip
- Laser is no longer visible to enemies at the hip
- CS15 Scarlet Box Laser
- Laser is no longer visible to enemies
- Verdant Hook Box Laser
- Laser is no longer visible to enemies at the hip
- VT-7 Spiritfire Suppressor Muzzle
- Increased sprint to fire speed penalty from 2% to 5%
- L4R Flash Hider Muzzle
- Decreased horizontal recoil control benefit from 13% to 10%
- DR-6 Handstop Underbarrel
- Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class
- Bruen Heavy Support Grip Underbarrel
- Decreased horizontal recoil control benefit from 12% to 8%
Perks
- Quick-Grip Gloves (Gloves)
- Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon
- Ordnance Gloves (Gloves)
- Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit
- Marksman Gloves (Gloves)
- Resolved an issue causing the 15% sway reduction benefit to not apply
Equipment
- Stun Grenade (Tactical)
- Decreased victim aim slowness duration to 300ms
- Removed aim slowness effect on victim’s equipped with Tac Mask (Gear)
- Victim movement and aim slowness now linearly scales down throughout the stun duration
- Decoy Grenade (Tactical)
- While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it
- Flash Grenade (Tactical)
- Decreased close-range stun duration 4s to 3.5s (-13%)
- Increased medium-range stun duration from 2.35s to 2.75s (+17%)
- Increased far-range stun duration from 0.45s to 1s (+122%)
- Frag Grenade (Lethal)
- Decreased inner explosive damage from 250 to 225 (-10%)
- Decreased intermediate explosive damage from 150 to 130 (-13%)
- Thermite (Lethal)
- Increased incendiary damage tick rate from 2/s to 4/s (+100%)
- Decreased inner incendiary damage from 38 to 25 (-34%)
- Decreased outer incendiary damage from 15 to 10 (-33%)
- Thermobaric Grenade (Lethal)
- Increased explosive damage radius from 8.6m to 9.5m (+10%)
- Increased inner explosive damage from 90 to 100 (+11%)
- Increased intermediate explosive damage from 80 to 90 (+13%)
- Increased fire damage tick rate from 4/s to 5/s (+25%)
- Drill Charge (Lethal)
- Decreased surface burrowing time from 1.25s to 0.75s (-40%)
- C4 (Lethal)
- Detonation can no longer occur until stuck to a surface for 500ms
- Increased thrown velocity by 15%
- Breacher Drone (Lethal)
- Increased drone health from 1 to 55
- Increased drone velocity by 25%
Field Upgrades
- Heartbeat Sensor
- Addressed an issue causing battery life to be reset to 100% upon being put away
- Recon Drone
- Resolved an issue preventing a warning message when flying out of bounds
Killstreaks
- SAE
- Addressed an issue preventing explosives from damaging players in specific locations.
- Wheelson-HS
- Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS
- Swarm
- Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%)
- Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%)
- Increased drone attack velocity by 75%
- Increased drone attack damage radius to 8.9m
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Full Patch Notes
If you wish to read about the Season in full, you can do so via the official Call of Duty websites Season 3 Patch Notes blog post.
Up Next: MW3 Season 3 April 16 Patch Notes
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