MW3 Season 3 Patch Notes - Call of Duty: MW3 Guide - IGN (2024)

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Angie Harvey,Luis Joshua Gutierrez,Miranda Sanchez,+9 more

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Season 3 of Modern Warfare 3 has arrived, and brings with it new maps, modes, weapons, events, and more!

This page acts as a comprehensive breakdown of the Season 3 Patch for MW3, including a link to the full Patch Notes.

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New Maps

Six new 6v6 maps have been added to the multiplayer roster in MW3:

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

New Modes

Two classic modes have returned with the launch of Season 3, and two new modes will debut mid-season. Additional modes have also been teased, though the information is sparse.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

New Weapons

4 Base weapons are available to unlock via the Battle Pass, including some weaponry from COD: Advanced Warfare. They are as follows:

  • FJX Horus (Submachine Gun)
  • MORS (Sniper Rifle)
  • Gladiator (Melee)
  • BAL-27 (Assault Rifle, In-Season)

New Aftermarket Parts

Several new Aftermarket Parts have been added:

  • JAK Cutthroat - Stock
  • JAK Revenger Kit - Converts BP50 into a "CQC legend"
  • JAK Jawbreaker - Converts the shotgun into an automatic Battle Rifle
  • JAK Shadow Titan Kit - Converts Bruen Mk9 into a light support weapon
  • JAK Patriot - Converts M16 into a full-auto rifle
  • Wardens - Akimbo lever-action shotguns
  • JAK Atlas Kit - Converts AMR9 into a 5-round burst carbine
  • Photonic Charge Barrel - Holding the trigger charges a single, high-power energy projectile

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New Equipment

Both new Equipment items will arrive mid-season, and are as follows:

  • EMD Mine (Tactical)
    • Proximity triggered and sticks to surfaces. Shoots out tracker devices once triggered that reveal the enemy location and direction until removed
  • Enhanced Vision Goggles (Field Upgrade)
    • Toggle between normal and enhanced vision with integrated target highlighting. Limited battery.

New Perks

The following Perks have been added with the launch of Season 3:

  • Compression Carrier
    • Assisted healing and gas protection
  • Modular Assault Rig
    • Lethal and Tactical scavenger
  • Gunslinger Vest
    • Secondary weapon specialist
  • Reinforced Boots
    • Immune to movement reduction effects
  • High-Gain Antenna
    • The minimap is zoomed out for you and nearby allies

New Operators

Several new Operators have been added to the game with Season 3:

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

Updates and Fixes

  • Global
    • Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield
    • Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod

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Multiplayer

UI/UX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name
  • Added a new option to the Settings menu to test all speakers in the current audio setup
  • Seasonal cinematic cutscenes can now be skipped
  • Tac-Stance status is now indicated on the HUD in the Firing Range
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes
  • Gunsmith Attachment Filter
    • Changed filter combination logic from AND to OR
    • Selected filters are now reset after each game session
    • Removed redundant Locked and Unlocked filters
    • Filters button now displays actively engaged filters
  • Bug Fixes
    • Killstreak HUD overlays will no longer persist after destruction by the Stormender
    • Additional Perk slots are now displayed correctly in the Killcam
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu
    • Improved alignment of values in columns on the Scoreboard
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions
    • Calling Card unlock criteria will now consistently appear upon hover
    • Resolved an issue preventing certain Emblems from being added to Favorites

Gameplay

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern
  • Progression
    • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size:
      • 2 Players: +25% Rank and Weapon XP
      • 3 Players: +25% Rank, Weapon, and Battle Pass XP
      • 4+ Players: +30% Rank, Weapon, and Battle Pass XP
    • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment

Maps

  • Afghan

Addressed an exploit that allowed players to hide within geo near the Plane

  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes
  • Meat
    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy
  • Quarry
    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area
  • Shipment
    • Renamed Shipmas to Shipment as it is now the permanent experience
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash
  • Skidrow
    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window
  • Sporeyard
    • Players can no longer exit the playable area through the roof of the Red Warehouse
  • Tetanus
    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines
  • Vista
    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower
  • Operation Tin Man (War)
    • Players will no longer be prompted to use a turret occupied by another player
    • Players who join a match in progress can now see the control panels during the first objective phase

Weapons & Attachments

Assault Rifles

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%)
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%)
  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%)
  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%)

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Battle Rifles

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%)
    • Increased aim down sight time from 270ms to 290ms (+7%)
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%)
    • Decreased recoil center speed by 6%
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%)
      • Decreased aim down sight time from 300ms to 240ms (-20%)
      • Decreased aim down sight rate of fire penalty from 150% to 135%
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%)
  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%)
    • Increased bullet velocity from 600m/s to 770m/s (+28%)

Submachine Guns

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%)
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%)
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%)
    • Decreased near-medium damage from 27 to 25 (-7%)
    • Decreased medium damage from 25 to 23 (-8%)
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%)
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%)
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%)
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%)
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%)
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%)

Shotguns

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns

LMGs

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%)
    • Increased aim down sight time from 385ms to 415ms (+8%)
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%)
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%)
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%)
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%)
    • Increased aim down sight time from 330ms to 380ms (+15%)
    • Increased neck damage multiplier from 1x to 1.3x (+30%)
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%)
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%)

Marksman Rifles

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%)
    • Decreased medium damage from 88 to 83 (-6%)
    • Decreased minimum damage from 84 to 77 (-8%)
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%)

Sniper Rifles

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%)
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%)
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%)
    • Increased aim down sight time from 570ms to 590ms (+4%)

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Handguns

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%)
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%)

Attachments

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip
    • Laser is no longer visible to enemies at the hip
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%

Perks

  • Quick-Grip Gloves (Gloves)
    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon
  • Ordnance Gloves (Gloves)
    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit
  • Marksman Gloves (Gloves)
    • Resolved an issue causing the 15% sway reduction benefit to not apply

Equipment

  • Stun Grenade (Tactical)
    • Decreased victim aim slowness duration to 300ms
    • Removed aim slowness effect on victim’s equipped with Tac Mask (Gear)
    • Victim movement and aim slowness now linearly scales down throughout the stun duration
  • Decoy Grenade (Tactical)
    • While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it
  • Flash Grenade (Tactical)
    • Decreased close-range stun duration 4s to 3.5s (-13%)
    • Increased medium-range stun duration from 2.35s to 2.75s (+17%)
    • Increased far-range stun duration from 0.45s to 1s (+122%)
  • Frag Grenade (Lethal)
    • Decreased inner explosive damage from 250 to 225 (-10%)
    • Decreased intermediate explosive damage from 150 to 130 (-13%)
  • Thermite (Lethal)
    • Increased incendiary damage tick rate from 2/s to 4/s (+100%)
    • Decreased inner incendiary damage from 38 to 25 (-34%)
    • Decreased outer incendiary damage from 15 to 10 (-33%)
  • Thermobaric Grenade (Lethal)
    • Increased explosive damage radius from 8.6m to 9.5m (+10%)
    • Increased inner explosive damage from 90 to 100 (+11%)
    • Increased intermediate explosive damage from 80 to 90 (+13%)
    • Increased fire damage tick rate from 4/s to 5/s (+25%)
  • Drill Charge (Lethal)
    • Decreased surface burrowing time from 1.25s to 0.75s (-40%)
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms
    • Increased thrown velocity by 15%
  • Breacher Drone (Lethal)
    • Increased drone health from 1 to 55
    • Increased drone velocity by 25%

Field Upgrades

  • Heartbeat Sensor
    • Addressed an issue causing battery life to be reset to 100% upon being put away
  • Recon Drone
    • Resolved an issue preventing a warning message when flying out of bounds

Killstreaks

  • SAE
    • Addressed an issue preventing explosives from damaging players in specific locations.
  • Wheelson-HS
    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS
  • Swarm
    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%)
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%)
    • Increased drone attack velocity by 75%
    • Increased drone attack damage radius to 8.9m

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Full Patch Notes

If you wish to read about the Season in full, you can do so via the official Call of Duty websites Season 3 Patch Notes blog post.

Up Next: MW3 Season 3 April 16 Patch Notes

PreviousMW3 Trophy and Achievements GuideNextMW3 Season 3 April 16 Patch Notes

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MW3 Season 3 Patch Notes - Call of Duty: MW3 Guide - IGN (1)

Call of Duty: Modern Warfare III

Sledgehammer Games

ESRB: Mature
PlayStation 5PCXbox Series X|S

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MW3 Season 3 Patch Notes - Call of Duty: MW3 Guide - IGN (2024)

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